====== V6Z80P Speccy ====== A ZX Spectrum 48/128K/Pentagon 128K emulator for the V6Z80P v1.1\\ ===== Description ===== * ZX Spectrum 48K, 128K and Pentagon 128K emulation * ULA 6C001/6C011 48K timing (PAL/NTSC) and 7K010E 128K timing (PAL) * Pentagon 128K timing ("PAL", 48.8xHz vertical refresh) * Uncontended mode for Pentagon emulation (time-multiplexing happening at 14MHz) * AY-3-8912 sound chip emulation in all the cores with ABC stereo * Tape player emulation (loads a TAP file selected during core startup) * Standard CPU speed (3.5 MHz) and Turbo CPU speed (7MHz) available on all the emulated machines (even on Pentagon) * VGA and SCART RGB output * Early timing emulation (99% of the ZX Spectrums) * Issue 2 keyboard emulation (for better compatibility with older games, see Abu Simbel Profanation) * Floating bus emulation * Snow effect faithful emulation * ULA+ 64 color mode support * Timex 8x1 attributes mode * Timex alternative video RAM block * Timex hires 512x192 * Alessandro Poppi's ZXMMC+ interface emulation (512KB RAM and SD Card interface) * DivMMC virtual interface (DivIDE memory model with 8KB eprom + 256KB RAM and ZXMMC+ SD Card SPI interface) * Miguel Guerreiro's esxDOS as main O.S. with NMI file browser * Garry Lancaster's ResiDOS as optional O.S. with TaskMan and TapeIO packages pre-installed * Kempston joystick emulation (joystick port 1) * Scanlines effect in VGA mode * Support for the EAR->Serial adapter cable which allows real tape (or .wav) input from devices with 3.5mm headphone sockets The emulator can be started in a simple way from FLOS (EMU.EXE program by Phil).\\ ===== Download ===== The core can be downloaded [[http://v6z80p.svn.sourceforge.net/viewvc/v6z80p/trunk/Alternative_Configs/Alessandro/|HERE]]\\ There you can find all the required information to setup and use the emulator.\\ ===== Acknowledgements ===== A sincere "thanks!" to Phil and Miguel for their support (and patience) during the whole development process.\\ ===== Config files history ===== ==== v0.9 ==== * ZX10717P (17/07/2011): first official release (only PAL core) * ZX10719U (19/07/2011): NTSC ULA support (F12 key switches beetween PAL and NTSC) * ZX10721U (21/07/2011): Fixed VSync_NTSC ==== v0.9.1 ==== * ZX10726U (26/07/2011): first release supporting VGA output; in VGA mode a scanline effect can be enabled pressing the F11 key. ==== v0.9.2 ==== * ZX10816U (16/08/2011): first release supporting ZXMMC+ interface; to run games like Abu Simbel Profanation, the emulated keyboard has now the Issue2 behaviour; "ESC" key is used to RESET the machine, "CAPS" key is the NMI button (needed for ResiDOS task manager). ==== v1.0.0 ==== * ZX10918U (18/09/2011): final 1.0 release, supported by GOSPEC.EXE interactive kickstarter; ZXMMC+ memory can be restored at startup, and ResiDOS ready for use in few seconds; some PS/2 keys are now mapped to ZX Spectrum keys combos (ex. Backspace -> CAPS+0, Cursors -> CAPS+5,6,7,8). ==== v2.0.0 ==== * 048K251A and 128K251A (26/05/2012): first 2.0 release, new EMU.EXE interactive kickstarter; 48K and 128K support, AY-3-8912 sound chip emulated for both versions with ABC stereo. ==== v2.1.0 ==== * 048K2815 and 128K2815 (15/08/2012): added support to DivMMC interface (enabling esxDOS execution) and to Timex graphics modes. ==== v2.2.0 ==== * 048K2815, 128K2815, PNTG2A1C (01/11/2012): added the new machine Pentagon 128K ===== Tested software ===== ==== Operating Systems ==== //ResiDOS installation TAP (ZXMMC+ version):// OK, use 0.9.2 release (Alessandro)\\ ==== Games ==== //Abu Simbel Profanation:// OK, use 0.9.2 release (Issue2 Keyboard) (Phil)\\ //Airwolf:// OK (Phil)\\ //Ant attack:// OK (Phil)\\ //Aquaplane:// OK (Alessandro)\\ //Arcadia:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //Arkanoid// (Floating Bus): OK (Alessandro)\\ //Arkanoid 2 128:// (Phil) OK .tap via Residos\\ //Auf Wiedersehen Monty:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //Back to the future 3 128:// OK (Phil) (.tap via Residos)\\ //Bombjack:// OK (Phil)\\ //Bounder:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //ByteMe 128:// OK (Phil) ULA+ support! (.tap via Residos)\\ //Cauldron II:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //Cobra:// OK (Phil)\\ //Cobra Force 128:// OK (Phil) (.tap via Residos)\\ //Cuckie Egg:// OK (Alessandro)\\ //Daley Thompsons Super Test 128:// OK (Phil) (.tap using pre-loader, Residos load fails)\\ //Darkman 128:// OK (Phil) (.tap via Residos)\\ //Dynamite Dan:// OK (Alessandro)\\ //Exolon:// OK for both 48K and 128K (Alessandro)\\ //Fighter Pilot:// OK (Alessandro)\\ //Green Beret:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //Head over heels:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //Hobbit:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //Hypersports:// OK (Phil)\\ //Hunchback:// OK (Alessandro)\\ //IK+ 128:// OK (Phil) (.tap via Residos)\\ //Ikari Warriors 128:// (Phil) .tap will not load via Residos or pre-loader (custom blocks?)\\ //Jet Set Willy:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //Kong strikes back:// OK (Phil)\\ //Manic Miner:// OK (Alessandro)\\ //Matchday2:// OK (Phil)\\ //Maziacs:// OK (Alessandro)\\ //Moon Cresta:// OK (Alessandro) (SNA loaded from ResiDOS)\\ //Operations Wolf 128:// OK (Phil) (.tap via pre-loader, Residos load fails)\\ //Pyjamarama:// OK (Alessandro)\\ //Rastan 128:// OK (Phil) (.tap via Residos)\\ //Robocop1 128:// OK (Phil) (.tap via Residos)\\ //Sidewize:// OK (Phil)\\ //Target Renegade 128:// OK (Phil) (.tap via Residos)\\ //Total Recall 128:// OK (Phil) (.tap via Residos)\\ //Uridium Plus:// OK/KO needs a TAP file generated from the perfect TZX (ORIGINAL RELEASE) file (Alessandro); the TAP file on WOS (marked as COMPILATION RELEASE) crashes after pressing SPACEBAR at the loading screen (Phil)\\ //Thanatos 128:// OK (Alessandro); must be loaded using the tape-player emulator\\ //Vectron:// OK, if loaded from ResiDOS as SNA or TAP the title screen shows some garbage on the border! Load it without ResiDOS (Alessandro)\\ //Wec Le Mans 128:// OK (Phil) (.tap via Residos)\\ //Zynaps:// OK (Phil)\\ ==== Tests ==== //24-bit slideshow:// OK (Alessandro), this is a 64 color mode slideshow.\\ //BBG:// OK for both 48K and 128K; 128K must be loaded as SNA using "%SNAPLOAD+-"bbg128.sna" from ResiDOS (Alessandro) http://8bitchip.info/zx48/zxse.php\\ //BTime:// OK for both 48K and 128K\\ //Float48K:// OK (Alessandro)\\ //FloatSpy (Ramsoft):// OK for both 48K and 128K (Alessandro)\\ //FuseTest:// OK for both 48K and 128K, 0x7FFD and 0x3FFD ports read too (Alessandro)\\ //IR_contention:// OK (low beep and white background between the vertical bars due to the peculiar version of the Z80CPU! The undocumented opcode OUT (C),0 outputs 255 instead of 0 in particular on CMOS Z80!) (Alessandro)\\ //STime:// OK for both 48K and 128K (Alessandro)\\ //MInfo:// OK for both 48K and 128K (Alessandro)\\ //UlaTest3:// OK for both 48K and 128K (Alessandro)\\ ==== Demos ==== //Digi Synth 3:// OK (128K); can be started from ResiDOS; after attaching the TAP, you should use the "%TAPEWIND 3" command to skip the text intro\\ //Echology:// OK (128K); this demo can be used to test the 7MHz CPU mode during the 3D vector graphics part (higher frame rate)\\ //Hercules:// OK (128K); must be started using the tape-player emulator, not from ResiDOS\\ //MDA:// OK (128K); as for IR_contention also in this case OUT (C),0 creates some issues on the screen border, but it depends on the Z80\\ //Mescaline:// OK (128K)\\ //Paralactika:// OK (128K); must be loaded with the tape-player emulator, not from ResiDOS\\ //No More Intelligence 2:// OK for both 48K and 128K (Alessandro)\\ //No More Intelligence 3:// OK for both 48K and 128K (in particular the 3rd demo WHATSA DXYCP? is identical on a real ZX Spectrum 48K.. Thanks Phil for the test on your Speccy) (Alessandro)\\ //Overscan:// OK (128K)\\ //Shock Megademo:// OK for both 48K and 128K (Alessandro)\\ ===== Known issues ===== Nothing serious yet.\\